![]() The ODT is not perfect and does struggle in very extremely bright scenes but it is very rare in which that sort of situation would be required. cube LUT (the LUT format that octane supports) that imitates the sRGB (ACES) transform so the linear data is tone mapped in the live viewer in a similar way to the Output - sRGB ODT. To get around the ODT issue, I have created a. The way we get around the lack of IDT is by pre converting all our textures / plates / IBLs into ACEScg so they have the AP1 Primaries when imported into Octane, rather than ingested with an IDT. ![]() ![]() i’m in the process of making this possible for rec. this method replicated the sRGB (ACES) odt also known as Output - sRGB. I have found a workaround but it is far from perfect so it is simply should be used to visualise what the render should look like in a compositing program. I’m sorry if I use the wrong jargon as this is all still a bit new to me.Ĭurrently, octane does not have any form of OCIO support meaning we don’t natively have access to IDTs and ODTs. Hi all, this is just a little thread which I hope can help some Octane users and maybe spark a discussion that could lead to improving the technique I am currently using to use ACEScg in Octane for Cinema 4D. Octane for C4D (temporary work around until OCIO is supported)
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